Product Design

Ending ‘separate but equal’ spaces

“That one is very disorienting,” says Kyu-ho Ahn, handing a visitor eyewear designed to simulate what it’s like to have macular degeneration. The low-vision goggles only allow vision at the outer edges of the eyes, forcing the wearer to turn their body sideways to view reading material, a store aisle, a bus doorway, or a large room, making daily navigation anything but simple.