School of Art + Design Career Futures 2024 Recap

Career Futures 2024

The School of Art + Design annual Career Futures event connects students with professionals who represent career paths in arts, art & technology, and product design. Professionals share their career-path stories, their experiences in their fields/industries, and their advice for students.

February 16, 2024, Career Futures Schedule

The following panel discussions and review sessions will be held:

10:00 am - 11:30 am   Product Design Panel Discussion

12:00 pm  -  1:30 pm   Art Panel Discussion

2:00 pm    -   3:30 pm   Art & Technology Panel Discussion

Individual portfolio review and “ask me anything” sessions for students with panelists will follow each panel for one hour.

 Please visit the College’s “College of Design Career Week” page for links to the individual registrations.

Connect with our Alumni Professionals! 

Product Design Panelists:

Lindsey Johnson     
Nathen Schultze     
Joel Swenson      
Moderator: Wonhee Ardnt

Art Panelists

Terry Haggarty    
Jenna Lechner    
Scott Malburn    
Blake Shell     
Moderator: Anya Kivarkis

Art & Tech Panelists

Zara Logue    
Holly Newlands    
Joan Truckenbrod     
Moderator: Colin Ives


Participating Professionals

Nate Schultze, BFA ’13, Product Design

Nate Schultze Headshot

Nate Schultze is the ‘Expert Product Designer’ for the Jordan Women’s Footwear team. He began his career at Nike over 10 years ago shortly after graduating from the University of Oregon in 2013 with a BFA in Product Design. In addition to his current role, his footwear experience most notably includes time on Nike’s Innovation team and the Nike Sportswear Men’s team (lifestyle) where he has worked on key franchises like Nike Air Force 1, Nike React, and Air Jordan 1. Outside of work, Nate enjoys playing soccer with his 2 daughters, restoring old BMWs, and binging K-dramas with his wife.

 

Moderator: Wonhee Ardnt

 


Jenna Lechner, BFA '10, Printmaking

Jenna Lechner Headshot

Jenna Lechner is an illustrator based in Portland, OR. She has worked as a professional illustrator for the last 10+ years. Working in watercolor and ink, she creates whimsical, nature-inspired illustraDons, which explore issues around the environment and how humans create a sense of place. She loves to create maps, paGerns, and educaDonal materials. Jenna’s illustraDons have been featured on a wide range of projects, including: staDonery, adverDsements, books, retail store window displays, packaging, and more. Some previous clients include: Adobe, Facebook, Starbucks, Travel Oregon, and Timber Press. You can find her work on Instagram @jennamlechner, and on her website: www.jennalechner.com

 

Terry Haggerty, BA Hons '92 (Cheltenham School of Art – UK), Painting

Terry Haggerty Headshot

Terry Haggerty (Born 1970 in London), recently moved to Eugene in 2022 from Europe after spending 12 years in Berlin and Santa Marinella, Italy. He is represented By Sikkema, Jenkins & Co, NY, Von Bartha, Basel, Bernhard Knaus Fine Art GmbH, Frankfurt & F.S Art, Bodensee, Germany. He has exhibited widely at galleries and museums around the world, including Sikkema Jenkins, New York; Max Hetzler, Berlin; Hammer Museum, Los Angeles; Aldrich Museum, Connecticut; and PS1, Long Island City. Commissions include wall drawings for Dallas Cowboys Stadium, Munich Re, London, Roche Diagnostics, Indianapolis and private collections in the US and Europe. Haggerty is the recipient of several awards including the For-Site Foundation Award (2009), John Anson Kittredge Award (2003); and the Natwest Art Prize (1999). He Is best known for creating paintings, drawings, and large-scale wall drawings that expand the vocabulary of abstraction: he combines the reductive elements of Minimalism with the phenomenological approaches of Op Art in a new way. In their reduction to what is mostly monochrome color and their formal simplification, Haggerty's varying line/stripe combinations oscillate between the planimetric structure of the surface and the illusory perception of three-dimensionality. The incredible precision of Haggerty's handiwork is also responsible for the impressive effect of his pictures with an appearance of quasi-mechanical perfection. Transcend presents the artist’s oeuvre from the late nineties to the present and represents his ingenious synthesis of Minimal Art’s striving towards a conceptual order and Op Art’s prosaic play with perception and the illusion.

 

Scott Malbaurn, MFA '04 (Pratt Institute), Painting

Image of Scott Malbaurn next to his painting

Center for the Arts at Southern Oregon University. Serving both an academic and community audience, the Schneider Museum of Art builds a challenging environment that engages with the visual arts through exhibitions and programs supporting interdisciplinary study, research, and discourse. Malbaurn is responsible for overall curatorial, administration, planning, policy, and budget development and management of the Museum. As an artist, Malbaurn has exhibited his work internationally with most exhibitions in New York, NY. Malbaurn has held positions at Pratt Institute serving as the Assistant Chairperson of Fine Arts and Professor of Drawing and Painting. Malbaurn has also held positions at the Isamu Noguchi Foundation and Garden Museum in the Curatorial and Collections Department and Design Department. He has lectured and been a visiting artist at Yale University, New Haven, CT; the School of the Visual Arts (SVA), New York, NY; School of the Art Institute of Chicago (SAIC), Chicago, IL, and Pratt Institute, Brooklyn, NY. He has received his BFA from the Maryland Institute College of Art and an MFA from Pratt Institute. Malbaurn is a descendant of the Narragansett Indian Tribe and the Nipmuc Tribe.

 

Moderator: Anya Kivarkis

 


Zara Logue, MFA '07 (California College of Arts), Design

Zara Logue Headshot

Zara has worked with organizations of various sizes as a UX Research leader, including GitHub and the famed/failed Portland-based fintech startup Simple, to help them better understand their customers and build products that speak to their needs. She has been involved with the Oregon design community since 2007 as an instructor, speaker, and mentor. She is currently a Principal UX Researcher at Zillow.

 

Holly Newlands, BFA '20, Art & Technology

Holly Newlands Headshot

Holly Newlands (then/them) is an artist and developer who makes games and other playful experiences. Their work has been exhibited at shows including Currents Virtual, A MAZE. BERLIN, Indiecade, XOXO, and Sundance's New Frontiers. After graduating from UO, Holly worked at Glowbox for two years. Since then, they have been working as a freelance game developer from their home studio in Portland, Oregon. They are currently working on a VR game called Diatribes with Most Ancient about grappling with anxieties evoked by climate change.

 

Moderator: Colin Ives